This is amusing and possibly not even a bug. When attempting to loot the corpse, only the head can be clicked on, but Geralt runs to the torso to loot it. More specifically, I believe this behavior is explained by the following mechanic: If a humanoid enemy is decapitated, the head sometimes travels a fair distance from the body. (( I believe the last statement is inaccurate. In addition, when clicking to move elsewhere, often the game makes to run exactly on top of a nearby (or even further) corpse instead, including in the opposite direction. Corpses also prevent the player from picking up dropped items nearby until they disappear. Slain monster corpses can often obstruct the player from picking up remains, noticeable when the lever cursor is displayed but clicking has no result or the "Remains" text keeps flashing.The Storage acts like a Merchant Interface, so if you have fewer than 1 Oren, you cannot make a withdrawal.) (I just encountered this issue myself, and it occurs when you have 0 Orens in your inventory. In some cases when you store items once the items are stored, attempting to retrieve them results in a no-op and you cannot get your items back. Storage does not allow you to retrieve items.In some cases in Chapter II, if you place the sephirots as soon as you get them the quest will break, rendering the quests A Mysterious Tower and Monoliths uncompletable. Contrary to its description, the Quen Sign renders Geralt invincible rather than providing damage absorption based on Sign level.Shani may disappear completely if in Chapter II you manage to get both the Old Friend of Mine quest to advance to "Bring Liquor" and the Anatomy of a Crime quest to advance to "Get the corpse from the Gravedigger".The Witcher 3: Wild Hunt - Blood and Wine Review
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